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Educational objectives

Make the student acquainted with the main methods of drawing, study and application of tools and imaging techniques, indispensable for understanding and communication of the project itself;
make the student acquainted with  traditional representation techniques and offer a basic knowledge of elements needed for the bi-dimensional and tri-dimensional  vector representation of the project;
make the student analyze vector design processes , highlighting automation implications in the project;
supply the skills needed for the creation of digital models and drafting on paper of graphic tables of the project with the application of digital representation tools and of specific study cases.

Skills acquired
Understanding the use of terminology of traditional and digital design.
Control of traditional and digital tools in project representation.
Analysis,  creation and representation of a case study.

Comprehension and communication of project idea.


Introduction:  course presentation.
Design coding in project communication.
Orthogonal projections, prospect design, section,  dimensioning.
Introduction to digital design: use of software in project representation.
The bases of digital design: bi-dimensional vector representation and file management.
Setting and printout of a digital table.
Laboratory exercises.

Examination procedures

Students must submit a portfolio with all exercises done during the course together with a project representation  to be agreed with the teacher.


M. Docci, M. Gaiani, D. Maestri, Scienza del disegno, Città Studi, Novara 2011.
C. Florian, Rappresentazione vettoriale e disegno di architettura, Liguori editore, Napoli 2008.
S. Boraso, Il linguaggio grafico nel disegno industriale, Armando Editore, Roma 2004.
W. J. Mitchell e M. Mc Cullough, Digital Design Media, Mc Graw Hill, Milano, 1996.